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GALA Board Games 旮旯桌遊

Shadows in Kyoto

Shadows in Kyoto

Regular price HK$155.00
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"Kyoto Spy" is the sequel to the best-selling game "Hanamikoji". It has a beautiful painting style and fictional history. The rules are simple and easy to learn. It is a two-player chess game full of changes. From the story, mechanics, art to every detail, we hope to bring players a fresh and interesting experience. The game makes good use of diverse leadership skills, allowing agents to break through the siege and attack the opponent with unexpected offensive methods. They can also use tactics to set traps and secretly ambush the opponent to capture them in one fell swoop. We took into account the different game experience of each player, so we specially designed three difficulty expansion mechanisms to allow players who are new to strategy to easily get started and gradually develop their own tactics and strategic thinking. Ages 10+|2 players|15-30 minutes

Game DesignWei -Min Ling

Art DesignMarisherly Chan

Game mechanics: Hand management | Card selection | Secret unit deployment | Grid movement

Story background

In 1867 AD, the last shogunate in Japanese history, the Edo Shogunate, returned power to Emperor Meiji. However, a group of people led by the "Otei Fanchu", the secret service organization around the shogunate, still secretly supported the shogunate. They used the appearance as a cover to set up a secret service headquarters in Kyoto's famous flower street "Hanamikoji", and even recruited Many female spies with extraordinary skills assassinated the then Minister of Internal Affairs in the 11th year of Meiji, and continued to pose a threat to the Meiji government. The Meiji government was troubled by the existence of the secret agent organization, so it established a central intelligence agency to deal with it. Relying on the knowledge passed on by the Western Industrial Revolution, it invested a lot of money and technology to create technology that transcended the times, including: electric shock devices and bulletproof technology. and wireless eavesdropping devices, among others. These technologies reversed the government's decline and dealt a heavy blow to the secret service organization. The two sides experienced decades of confrontation. After the First World War in 1927, the Great Depression occurred in Japan, social changes intensified, and the actions of the spy organization gradually became more frequent. After several months of secret investigation, the secret agent organization finally discovered the key technical files of the government's cross-era technology. However, the location of the secret agent headquarters was also investigated by the government. Once the information held by both parties is taken away by the other party, it will lead to the destruction of one's own organization. 's demise. A fierce confrontation surrounding Hanamikoji began...

Game in progress

Agents are divided into two types: "real" intelligence agents and "non-real" intelligence agents. During the game, as long as one real agent successfully moves to any territory on the opponent's bottom line, you will win, or you can successfully capture two of the opponent's real agents in the process. Secret agents, or any 3 agents with false intelligence can be caught by the opponent to win. Each round, players first play a "location card" or "tactic card" from their hands, and move an agent to the corresponding color territory. When the agents of both parties are in the same territory, a fight will be triggered. The one who is bigger than the opponent wins and is captured.

How to play

https://www.youtube.com/watch?v=svHKX2kD_oA
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