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GALA Board Games 旮旯桌遊

Feel the same Feelings

Feel the same Feelings

Regular price HK$299.00
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"Feelinks" is a game about emotions. The rules are simple. Players can express their own feelings based on different life situations and guess other people's emotional reactions. By communicating while playing, players can not only deepen their self-understanding, but also practice empathy and reflect on the impact of preconceptions on interpersonal relationships.

"Feelinks" combines the fun of the game with the exploration of emotions. The foreign language version has already won multiple awards overseas and is very popular among professionals in the education and medical fields!
What role do emotions play in our lives? Ages 8+|3-8 players|30 minutes|English and Chinese version

Applicable card holder
How would you feel if you heard this: "Your child tells you that they have prophetic dreams"? Would you be sad? Excited? Scared? Or maybe even happy? Most importantly, how would your partner feel? Feelinks is a game of emotions . During play, you:

1) Pick a card and chose a situation to read.

2) Choose the emotion that matches how you feel and bet on your partner's feelings.

3) Show your mutual choices, take a step on the emotion track, then change partner.

Depending on the numbers of players, if you play with a certain numbers of rounds, the player who reaches the farthest square on the scoring track wins the game. If you play without counting each round, the first player to reach the last square of the emotion track ends the game.

Feelings, the original title of the game, was proclaimed winner of the call for projects launched by the city of Poitiers in the fight against discrimination. The goal was the creation of a simple, easily playable game that relies on situations or questions around discrimination. Jean-Louis Roubira, one of the designers, previously developed the famous Dixit workshops of language with young people at risk.

In the game, our preconceptions are challenged. Feelinks contains 50 cards offering 150 situations from everyday life. For example: "You wake up in the body of a person of a different ethnicity" or "The Minister of Justice is caught smoking cannabis". The players are obligated to express their feelings in a given situation and to guess the feeling of another player in the same situation. This empathy for each player is conducive to the debate and to challenges of our preconceptions.
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