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GALA Board Games 旮旯桌遊
Witch Hunting Town 1692 Salem 1692
Witch Hunting Town 1692 Salem 1692
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HK$238.00
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Witchtown plunges players into this dangerous world and lets them relive the tension, political and religious extremism that still has people talking about it 300 years later. The game is packaged in a book-like box with a magnet switch. This game, disguised as a worn leather book, can easily be hidden on your bookshelf, disguised as an antique. Players can take on the role of important villagers in the old town of Salem and can even read their bios in the instruction manual. Servant girl Mary Warren, Reverend Samuel Parris, Tituba, Tituba, and beggar Sarah are some of the 12 characters in the game.
Witch Town is a camp game based on real historical events . The year is 1692, and it's a dangerous time to live in the town of Salem, Massachusetts. One wrong step, or one wrong accusation, and you could be the next witch to die. The frenzy of witch trials in the town of Sellin started with several women who contracted strange illnesses at the same time, and the church determined them to be possessed by demons. Soon, angry people attributed this to a witch's curse and pushed innocent people to trial. Many women were forced to admit their involvement in witchcraft, but what awaited them was not salvation, but death. During the frenzy of 1692, a total of 150 people were accused of witchcraft, 19 of whom were hanged, one was crushed to death, and at least five others were tortured to death in prison. The characters used in the game are also adapted from the event.
Suitable number of people: 4-12 people
Game time: 30-60 minutes
Game age: 12 years old
During the game, players need to use the cards in their hands to try to convince other players that they are innocent villagers and help their accomplices win. If the player holding the identity of the witch kills all the villagers, the witch side will win immediately. If the player never obtains a witch identity card during the game, they are innocent villagers trying to uncover the witch's identity . Contagious events in the game will spread fear, and witches will turn others into witches.
Game preparation: 1. Choose a player to be the host, or do not use a host. Everyone works hard to make noise at night to cover up the actions of the witch and the sheriff.
2. Identities are issued according to the number of players. The number of identity cards for each person is determined based on the number of people. When playing with more than 4 people, each person has 5 identity cards. When playing with more than 9 people, each person has 4 identity cards, etc. In the game, there are only 2 witch cards. If you get "Witch" you are a witch, if you get "Sheriff" you play the role of Sheriff at night. The Sheriff's skill is to protect a player from being killed by a witch at night. In the game, if a player is both a Sheriff and a Witch, he is a Bad Sheriff.
3. Issue characters to each player and make the character cards public. Each player has the right to know what other players' character skills are.
4. Issue 3 player cards to each player as the starting hand (except black cat, night, and infection). Shuffle Infection with the remaining player cards, then place Night at the bottom of the pile to form the player game pile.
5. Place the hammer token and murder card on the table. The Sheriff puts the hammer in front of whomever he wants to protect at night. When the witch kills someone at night, she puts the murder card of the character she wants to kill on top of all the murder cards.
●During the game, players need to use the cards in their hands to try to convince other players that they are innocent villagers, and help their accomplices win!
◎When the card deck is exhausted, the game will enter the night stage, and at this time, the witch will try to kill innocent villagers.
●If the player with the identity of a witch kills all the villagers, the witch side will win immediately.
If the player never gets a witch identity card during the game, they are innocent villagers who have to work hard to uncover the identity of the witch and hang them.
Over the course of the game, contagions will spread fear and people claim that witches will turn others into witches, thus pushing more people to the gallows. You never know whether the people around you are friends or foes... Act quickly, or you will be killed or resist!
Game flow: 1. The game enters dawn at the beginning, all players close their eyes, and the witch begins to act. There is only one dawn, when instead of killing someone, the witch places a black cat in front of a player. The player is cursed and needs to reveal an identity . After that, as long as a player reveals the infection card , the infection will be played immediately, and the player holding the black cat card will reveal another identity . Unless someone uses certain card skills to drop or move the black cat. When the black cat is discarded, it will be shuffled into the player's card pile.
2. Daytime enters after dawn, and players have two turns during the day. Draw two cards or play a card. If an infection is drawn, all players must take an identity from the player on their left. If you get a witch status card, you are now one of the witches. If your witch card is drawn away, you are still a witch!
The green card is a one-time effect and must be discarded after use. After the blue card is played, it must be placed in front of the target player until the player dies or the card is moved or discarded. The red card needs to be placed in front of the target player. If a player gets 7 charges, the player who played the 7th charge will choose one of the player's identity cards to reveal. This behavior is called " judgment " of the player. .
3. After all the player cards are drawn, it enters the dark night. The black cat card will not be used in the dark night. The witch only needs to choose a player to kill him, unless he is protected by the Sheriff or some blue cards with special skills. , otherwise this player will end the game immediately.
4. After the night ends, it enters the day, and the day round is repeated. Go into the night again and repeat. Civilians win when all " witch " identity cards are revealed, and witches win when all surviving players are witches.
5. The player will die when all the identity cards are revealed. If it is a witch, he will die immediately as long as the "Witch" identity card is revealed. When the player dies, he must leave to reveal his remaining identity and declare loudly Is he a member of the Witches?
Contents: character cards x15, identity cards x39, game cards x61, hourglass x1
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Witch Town is a camp game based on real historical events . The year is 1692, and it's a dangerous time to live in the town of Salem, Massachusetts. One wrong step, or one wrong accusation, and you could be the next witch to die. The frenzy of witch trials in the town of Sellin started with several women who contracted strange illnesses at the same time, and the church determined them to be possessed by demons. Soon, angry people attributed this to a witch's curse and pushed innocent people to trial. Many women were forced to admit their involvement in witchcraft, but what awaited them was not salvation, but death. During the frenzy of 1692, a total of 150 people were accused of witchcraft, 19 of whom were hanged, one was crushed to death, and at least five others were tortured to death in prison. The characters used in the game are also adapted from the event.
Suitable number of people: 4-12 people
Game time: 30-60 minutes
Game age: 12 years old
During the game, players need to use the cards in their hands to try to convince other players that they are innocent villagers and help their accomplices win. If the player holding the identity of the witch kills all the villagers, the witch side will win immediately. If the player never obtains a witch identity card during the game, they are innocent villagers trying to uncover the witch's identity . Contagious events in the game will spread fear, and witches will turn others into witches.
Game preparation: 1. Choose a player to be the host, or do not use a host. Everyone works hard to make noise at night to cover up the actions of the witch and the sheriff.
2. Identities are issued according to the number of players. The number of identity cards for each person is determined based on the number of people. When playing with more than 4 people, each person has 5 identity cards. When playing with more than 9 people, each person has 4 identity cards, etc. In the game, there are only 2 witch cards. If you get "Witch" you are a witch, if you get "Sheriff" you play the role of Sheriff at night. The Sheriff's skill is to protect a player from being killed by a witch at night. In the game, if a player is both a Sheriff and a Witch, he is a Bad Sheriff.
3. Issue characters to each player and make the character cards public. Each player has the right to know what other players' character skills are.
4. Issue 3 player cards to each player as the starting hand (except black cat, night, and infection). Shuffle Infection with the remaining player cards, then place Night at the bottom of the pile to form the player game pile.
5. Place the hammer token and murder card on the table. The Sheriff puts the hammer in front of whomever he wants to protect at night. When the witch kills someone at night, she puts the murder card of the character she wants to kill on top of all the murder cards.
●During the game, players need to use the cards in their hands to try to convince other players that they are innocent villagers, and help their accomplices win!
◎When the card deck is exhausted, the game will enter the night stage, and at this time, the witch will try to kill innocent villagers.
●If the player with the identity of a witch kills all the villagers, the witch side will win immediately.
If the player never gets a witch identity card during the game, they are innocent villagers who have to work hard to uncover the identity of the witch and hang them.
Over the course of the game, contagions will spread fear and people claim that witches will turn others into witches, thus pushing more people to the gallows. You never know whether the people around you are friends or foes... Act quickly, or you will be killed or resist!
Game flow: 1. The game enters dawn at the beginning, all players close their eyes, and the witch begins to act. There is only one dawn, when instead of killing someone, the witch places a black cat in front of a player. The player is cursed and needs to reveal an identity . After that, as long as a player reveals the infection card , the infection will be played immediately, and the player holding the black cat card will reveal another identity . Unless someone uses certain card skills to drop or move the black cat. When the black cat is discarded, it will be shuffled into the player's card pile.
2. Daytime enters after dawn, and players have two turns during the day. Draw two cards or play a card. If an infection is drawn, all players must take an identity from the player on their left. If you get a witch status card, you are now one of the witches. If your witch card is drawn away, you are still a witch!
The green card is a one-time effect and must be discarded after use. After the blue card is played, it must be placed in front of the target player until the player dies or the card is moved or discarded. The red card needs to be placed in front of the target player. If a player gets 7 charges, the player who played the 7th charge will choose one of the player's identity cards to reveal. This behavior is called " judgment " of the player. .
3. After all the player cards are drawn, it enters the dark night. The black cat card will not be used in the dark night. The witch only needs to choose a player to kill him, unless he is protected by the Sheriff or some blue cards with special skills. , otherwise this player will end the game immediately.
4. After the night ends, it enters the day, and the day round is repeated. Go into the night again and repeat. Civilians win when all " witch " identity cards are revealed, and witches win when all surviving players are witches.
5. The player will die when all the identity cards are revealed. If it is a witch, he will die immediately as long as the "Witch" identity card is revealed. When the player dies, he must leave to reveal his remaining identity and declare loudly Is he a member of the Witches?
Contents: character cards x15, identity cards x39, game cards x61, hourglass x1


